Built with help. Guided by people who know better than I do.

EmergencyDispatcherPro is an independent flight simulation project, but it was not made in a vacuum chamber. Operators, clinicians, nurses, firefighters, EMTs, technical reviewers, designers, testers, friends, and people passing through all helped make the project more true to life, accessible, and believable. Thank you!

Dedicated to the people who answer the call.

To the women and men of the United States Coast Guard: thank you for the hard, dangerous, and selfless work you do for our country.

EmergencyDispatcherPro exists because search and rescue, medevac, maritime patrol, and coastal response flying are among the most meaningful aviation missions a simulator can represent. Behind every simulated dispatch is a real-world service where crews train, launch, search, hover, recover, transport, and protect lives in conditions most people would never choose to face.

This project cannot capture the full weight of that service, but it was built with deep respect for it.

If you enjoy this kind of flying and want to become one of the heroes for real: Visit GoCoastGuard.com
Disclaimer: EmergencyDispatcherPro is independently developed by Miravia Softworks. The United States Coast Guard does not endorse, approve, certify, or warrant EmergencyDispatcherPro. EmergencyDispatcherPro is a consumer flight simulation product and is not for real-world emergency, aviation, medical, training, or operational use.

The people behind the important decisions.

User Interface and Experience Consultant

EmergencyDispatcherPro is a technical app with a lot to display: mission setup, map information, settings, simulator state, patient care, EFB actions, scoring, debriefs, and complex workflows. Keeping that readable without flattening the product into a spreadsheet has been one of the hardest parts of the design process.

Through connection sessions and direct design feedback, Laurel helped me turn scattered screens and overpacked ideas into a more cohesive interface direction. When I was stuck, lost, or making the page harder than it needed to be, she helped guide the work back toward clarity.

Technical consultants

RotorNut44 3D Asset Creator

RotorNut44 helped provide the original smoke and fire assets. Check him out and his other projects at EmeraldSceneryDesigns!

Mykrode Technical Consultant

When I started as a new FS developer, Mykrode was invaluable at helping clear up blockers and answer unique questions when I got stuck. Check out his projects via the links below at GotFriends!

Sleeper EFB FS Consultant

Making the EFB app for 2024 was difficult. MSFS2024 uses a unique environment and is limited in many ways. Sleeper graciously pointed me in the right direction, using his expertise with his free addon, VFRNAV. You can check out his project on FlightSim.To!

Medical and emergency-response feedback

2 MD reviewers
3 RN reviewers
6 Firefighter / EMT reviewers

EmergencyDispatcherPro aims to simulate patients as close to real as possible. This means, your actions should matter, but also look realistic in the patients response. However, it is still an entertainment product. It must not be interpreted as real-world medical, aviation, rescue, emergency, or operational guidance.

EDPro's strive for realism would not be possible without the physicians, nurses, firefighters, EMTs, and the many people in passing who provided feedback, ideas, corrections, and practical reality checks.

Named contributors

  • Firefighter Brian Stevens — Fire/EMT Consultant -- Virgina
  • Firefighter Kelsey Kenny — EMT Consultant
  • Eamon Burke — Medical Feedback
  • Firefighter Tyler Pauley — EMT/SAR EMT Feedback
  • Captain Shi Bucher — Firefighter/EMT Consultant

Anonymous contributors

  • EDPro's Physician reviewers/consultants preferred to remain anonymous
  • Our RN reviewers preferred to remain anonymous
  • And a special thanks to the EMT's and special Paramedics who also preferred to stay anonymous

All comments mattered, even if they seemed small.

Closed Beta Tester group

For breaking my builds, reporting strange and annoying bugs, flying VERY weird mission setups, and helping make the release excellent.

Voice and radio feedback

All the comments, feedback and suggestions received for the voice audio and what it is now.

Flight sim community

Ideas submitted in the discord, screenshots, reactions, and honest/candid comments. Thank you to all of you who had open beta tested it!

Friends and family

Listening to me talk about a really obscure or odd topic, supporting me from scratch to finish and allowing me to be a full nerd without judgement.